Comic Art
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250 Comics and Contracts with Gamal Hennessy

Gamal Hennessy of Creative Contract Consulting joins Andy and Joey to talk about making comics and contracts. Gamal talks about his legal career including his time at Marvel Comics, things to keep in mind as a creator with contracts including rights, royalties, and revenue. 

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249 NYCC, Common Pitfalls For Creators at Cons 

Andy and Joey talk about NYCC, how to approach editors at cons, how to sell and track your inventory at conventions, and more.

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248 When Good Ideas Aren’t That Well Executed

Andy and Joey talk about when ideas aren’t that well executed, including how and why can a “good idea” go “wrong,” and some ways to try and execute ideas well. 

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247 Indie Comics Sales

Andy talks about Lunar Distributor’s retailer summit, his recent trips to C2E2 and SDCC, and what he’s seen and heard around sales for indie comics and smaller publishers.

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246 What Creators and Publishers Should Expect From Each Other

Andy talks about what publishers and creators should expect from each other. Outreach to retailers, promoting to readers and media, what are the creators responsibilities, what are the publisher responsibilities and more.

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245 SDCC and Conventions

Andy talks about his plans for San Diego Comic Con including running panels, in-person meetings and conversations, and being Covid cautious as a creator going to conventions.

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244 Joe Quesada, Editorial Management Changes at Publishers

Joe Quesada has left his position at Marvel Comics for new creative pursuits. Andy and Joey talk about Quesada’s time as Marvel Knights Editor then Editor-in-Chief, and what it means for creators when there are management changes at publishers. 

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243 George Perez and Neal Adams

Andy and Joey talk about George Perez, two comics creators who recently passed. Andy worked on projects that Perez and Adams worked on and shares his experiences, as well as creator rights, kindness to collaborators and readers, legacy, and more.

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242 Panel Actions

Andy and Joey talk about panel descriptions, which Andy has come to describe as “panel actions” in his thinking and teaching his courses. Each panel can have one action, stories are active, things are happening, establishing shots can have actions…

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241 Storytelling in Comics, TV, and Movies

Andy and Joey talk about comics being adapted into TV and movies, story arcs, “new number 1!” issues, and how storytellers need to keep in mind what medium they’re working in. Even if your comic gets optioned for TV and movies, the goal with your comic is to always make the best comic book you can make.

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