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Comic Book Editing & Project Management

$249.00

You’ll learn how to assemble a creative team, manage a budget and timetable, bring the best out of your writers and artists, problem solve, and make a professional-level project! Instructor Andy Schmidt will relate a career’s worth of editorial experience in a way that is useful, organized, concise, and fun!

You will learn directly from Andy Schmidt whose editorial experience has included X-Men, Avengers, Fantastic Four, G.I. Joe, Transformers, Captain America, Annihilation. He’s edited for Marvel Comics, IDW Publishing, and corporate and individual clients. He’s managed major projects at the head of companies as well as projects for individuals like you. In his time editing, Andy has learned that no two projects are the same, so being flexible is important–you’ll get tips that work for major corporate clients and small indie publishers and creator-owned projects.

Andy’s goal with every project: bring out the best in every creator, bring the project in on time and on budget. And in this course, he’ll share that experience and enthusiasm with every student!

If you want to help build great comics with real sales potential, this course is invaluable!

Andy Schmidt is a comics writer, editor, publisher, and educator. He’s been working in the comics industry since 2002 and has been on staff at Marvel Comics, IDW Publishing, and Hasbro. He’s overseen multi-million dollar brands and worked in intellectual property development and as a consultant in TV, Film, and animation as well as with toy companies and video game companies.

Andy is best known for his creation of the Marvel Comics storyline called Annihilation which re-framed the Guardians of the Galaxy into a multi-billion dollar franchise. Andy conceived of the project and managed the sprawling, 26-issue saga from beginning to end, giving Marvel a new Guardians for a new era.

Andy has worked on nearly every boy-brand there is, including writing comics, video games, and prose stories. Star Wars, Dungeons & Dragons, Transformers, G.I. Joe, Star Trek, and DC Comics have all brought great joy to Andy in his career and writing, editing and consulting work.

In 2007, Andy founded Comics Experience to pass his knowledge on to students. In 2008, Andy wrote an authoritative, Eagle Award-winning book about making comics: The Insider’s Guide to Creating Comics and Graphic Novels, published by Impact Books. His follow up book, The Comics Experience Guide to Writing Comics: Scripting Your Story Ideas from Start to Finish was published in 2018 to rave reviews.

Andy currently lives in Kentucky with his family and frequently travels to LA for various meetings and work. In his spare time, he is a Solar System Ambassador for NASA’s JPL, and a coach and referee for adult and kids soccer.

Featured Work

This intensive course focuses on the role of the editor in comic book creation. Editors initiate projects, get handed projects by management, or get pitched them by creators. There’s any number of ways a project can land in an editor’s lap—but no matter what the circumstances, the editor’s role is to make sure the final product is as good as it possibly can be.

What’s the focus of the course?

The course has a number of parts, including working with creative people and freelancers, managing your career and your manager’s expectations, budgeting a project, building an appropriate timeline, troubleshooting, and of course, evaluating the work of others and figuring out how to assemble a creative team that becomes far greater than the sum of its parts! These are invaluable lessons for anyone who will ever work on any collaborative creative endeavor!

How was the course created?

It all started when Comics Experience founder Andy Schmidt began receiving requests about doing a class like this. Over time, and with careful consideration, he assembled and taught a curriculum based on his own experience.

If you’ve taken this course before, try it again for an updated curriculum!

What else do I learn?

Andy’s course also covers many important industry topics for editors, like assembling the right team to tell each story, developing creator relationships, adapting to the needs of each project, working with publishers vs. self-publishing, and more.

There is no better way to learn comic editing or how to make comics than Comics Experience’s Editing and Project Management.

What do I do after the class?

Once the course is over, you’ll have been taught how to approach comic book editing—not just a set of steps for one specific story. It’s important that the editor be able to repeat the process once out of the classroom!

You’ll be able to confidently approach a story idea or a pitch you’ve received and guide it through a project process that will enable you to bring out only the best from your creative team and eventually, publish one fantastic project.

What computer programs do I need for this course?

None! Just the Internet access and you’re good to go!

If I don’t want a career in comics, and just like making comics or even just want to learn more about the art form I love, is this class right for me?

Sure it is! How better to expand your knowledge and understanding of comics than by engaging with creators? And that’s what most of our students are—they’re creators. It’s a great place to learn just for fun if you wish too. We’d love to have you!

How do I sign up?

Simply add the course to your shopping cart, check out, and you can start watching the videos! If you’ve got any questions you can contact us at info@ComicsExperience.com to follow up.

Do I need to be a computer wiz for the class?

Nope. Not one bit. You need to have high-speed Internet access.
To participate in the Live Q&A, we recommend that you have headphones with a microphone to plug into your computer, but that’s by no means necessary. Ultimately, you don’t have to speak if you don’t want to, though we like hearing your voice!

What computer programs do I need for this course?

None! Just the Internet access and you’re good to go!

To enroll in a Comics Experience digital course, you will need:

Claude Policart

I think the Editing class with Andy was worth every penny. If a person wants to make money with comics, this class is essential. The class gives a bare-knuckles tutorial on how to set up financial spreadsheets for your comic projects. It opens the door to reality on how much creating comics costs and how to work with a team to help the production process. Comics Experience has taught me every aspect of comic book making and I am thankful.


Joe Witmer

The class covered everything from giving notes to writers and artists, to interacting with license holders, to budgeting a project, to the final assembly and production of a book. It was a heady mix of both the business and craft of making comics. Despite what could have been an overwhelming volume of information, Andy’s relaxed, conversational teaching style made each facet of an editor’s job feel manageable, and the end result is that more than ever, I’m hungry to help other comics creators make the best comics they possibly can.


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