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This lesson places all the different aspects of project management into a comic book publishing scenario. We start with an overview of the project management process as a refresher point, then introduce a scenario to apply the various concepts, examine the pre-production factors that influence a project, and define the goal of the editor in this example. That gives us the framework to explore the aspects of financial, time, talent, and asset management during the project and any lessons learned once the project is over.
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The goal of this lesson is to help you develop and protect the creative output of your comic book publishing efforts. It starts by defining some general terms for assets and placing the asset management process within the overall cycle of comic book production. We then spend a little more time focusing on the script for your comic because it is so pivotal to the quality of your book. After that, we look at some organizing principles and storage solutions for your digital files. Finally, we touch on some security and backup considerations.
This lesson is designed to help you understand how to define time for your project management so you can schedule the activity of your team in the most efficient way possible. First, we identify the role time plays in the comic book industry. Then we look at the two main models for creative project management. That gives you a basis to establish a framework for your team, including all the timing considerations you should think through for your production schedule.
This lesson explores the role of creative talent in your comic book project management to help you harness the abilities of your team in the most efficient manner possible. First, it offers a definition of talent management to structure the discussion. Then, we go in-depth on each element of talent management, utilizing some of the concepts we developed in earlier lessons. We wrap up with a sample production schedule that you can modify and utilize for your comic book projects.
In this lesson, we focus on how money defines your comic book project and the ways you can adapt your goals to match your financial realities.
This lesson breaks down the different factors that go into setting page rates to give you a deeper understanding of their impact on your comics.
This lesson combines all the information from the last four sessions on comic book economics in a case study designed to help you develop profit and loss statements for your comic book business.
The fourth class in our cluster on comic book economics explores the options available to comic book creators looking for money to get their businesses up and running.
This lesson explores all the different ways IP can generate revenue in the comic book industry. We start with a review of our basic definitions then spend the majority of our time looking at how each of the industry business models to investigate how they make money. The lesson ends with a comparison between potential revenue and actual profit and a brief example for comprehension.