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The goal of this class is to help you think through the different distribution options for your comic. We start with some definitions so everyone can understand the basic concepts. Then we look at the recent performance of the major distribution channels. After that, we look at some of the ways you can research the distribution trends for your specific comic and how you can use that information to select the best way to release your comic.
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The goal of this class is to look at the modern state of comic book crowdfunding and focus on the best practices for your campaigns. We start with a general overview of the performance of comics on Kickstarter recently, then look at the factors you need to consider before deciding to launch a campaign. After that, we walk through the process of a comics campaign and provide some tips for making the process less stressful.
The goal of this class is to help you conceptualize comic con attendance as a professional creator. We start with a recap of the potential goals of con attendance and the pivotal decision to table or not table. Then we establish a framework for the event, breaking it up into before, during, and after the show. After that, we focus on each aspect of the experience, with an emphasis on selling products at the show.
This class will help you to determine the role conventions play in your career as a comic creator. First, we’ll establish some common definitions and parameters for what we mean by conventions. Then we’ll look at how comic creators can use conventions to benefit their careers. After that, I talk a little about how to select the right conventions for your work and deciding to table or not to table. Finally, we wrap up this class with a discussion about convention economics and the steps you can take to control and reduce your costs.
This lesson places all the different aspects of project management into a comic book publishing scenario. We start with an overview of the project management process as a refresher point, then introduce a scenario to apply the various concepts, examine the pre-production factors that influence a project, and define the goal of the editor in this example. That gives us the framework to explore the aspects of financial, time, talent, and asset management during the project and any lessons learned once the project is over.
The goal of this lesson is to help you develop and protect the creative output of your comic book publishing efforts. It starts by defining some general terms for assets and placing the asset management process within the overall cycle of comic book production. We then spend a little more time focusing on the script for your comic because it is so pivotal to the quality of your book. After that, we look at some organizing principles and storage solutions for your digital files. Finally, we touch on some security and backup considerations.
This lesson is designed to help you understand how to define time for your project management so you can schedule the activity of your team in the most efficient way possible. First, we identify the role time plays in the comic book industry. Then we look at the two main models for creative project management. That gives you a basis to establish a framework for your team, including all the timing considerations you should think through for your production schedule.
This lesson explores the role of creative talent in your comic book project management to help you harness the abilities of your team in the most efficient manner possible. First, it offers a definition of talent management to structure the discussion. Then, we go in-depth on each element of talent management, utilizing some of the concepts we developed in earlier lessons. We wrap up with a sample production schedule that you can modify and utilize for your comic book projects.
In this lesson, we focus on how money defines your comic book project and the ways you can adapt your goals to match your financial realities.