Articles
See AllPrinting and Manufacturing
As many of you know, we’ve spent the last two years and change creating and building a comics and graphic novel printing business. And we’ve learned a lot. Here are some things you might be interested to know.
Distribution and Fulfillment
Distribution is simply how the physical (and digital) comics make it from a publisher (or indie creator) to the end consumer. Let’s talk about it!
Collaboration Fundamentals
A few guidelines to help you understand types of collaboration and figure out what form of collaboration works best for you and your team.
Community Pro Lessons
See AllDigital Marketing Roadmap
Join Gamal Hennessy to deep dive into digital marketing, including:
Foundations of Comic Book Crowdfunding
This lesson explains the elements of comic book crowdfunding and focus on the best practices for your campaigns. It starts with a general overview of the performance of comics on Kickstarter recently, then looks at the factors you need to consider before deciding to launch a campaign. Finally, we walk through the process of a comics campaign and provide some tips for making the process less stressful.
What is a One-Shot?
An extremely powerful tool for both artists and writers is the one-shot comic. Andy goes over exactly what a one-shot is, what roles they have withing the comics industry and specifically why you may want to create one or more as an emerging writer or artist. A great one-shot can become a powerful engine for your comics career, both writing for companies or building your own self-publisher brand!
Contract Considerations for Comic Book Crowdfunding
Community Pro members can use this lesson to learn about all the legal transactions underlying a crowdfunding campaign, whether they are a freelance, creator-owned, or independent comic creator.
Collaboration Part 4 – Collaboration Negotiation
A discussion of how to create a deal with your creative partners in a way that protects everyone’s interests without damaging the working relationships.
Collaboration Part 3 – Collaboration Arrangements
Join comics Editor Andy Schmidt for the third lesson in this series on how to go about finding the right collaborators who will fit your project!
Collaboration Part 2 – Developing Relationships
Finding collaborators is step 1, but step 2 is all about your people skills! The #1 reason by far that projects fall apart and are never completed is faults in a relationship between collaborators. To that end, this lesson dives into the keys to building and maintaining successful collaborative relationships. Cement a strong foundation, and only then can you build a masterpiece!
Collaboration Part 1 – Finding Collaborators
Comics editor Andy Schmidt discusses how to go about finding the right collaborators who will fit your project!
Comic Book Pricing
Choosing the right price for your comic can be the difference between making a profit on your book or losing money on your project. This class explains basic pricing theory and explores the internal and external factors you need to know to determine how much to charge your readers.
Dealing with Changing Circumstances
Throughout your comic book career, there will be change on various levels that will impact your business. This lesson examines the different types of disruptions in your publishing process and the considerations you can consider in navigating through these challenges.
Expert Interviews
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Reilly Brown
Comics artist Reilly Brown (Deadpool) joins us for a one hour interview with Andy Schmidt hosting. We discuss his art training, the most helpful advice he’s received, hear about his biggest struggles as a comics artist, and what he finds most challenging about working in comics!

Elliott Mondry
Comic Creators often have limited options if their contracts are breached. Litigation attorney Elliot Mondry explains the alternative process of small claims court and how comic creators can take advantage of it.

Moni Barrette – co-founder of Creators Assemble!
The Comics Experience Expert Interview Series returns with Moni Barrette. The former President of the American Library Association’s Graphic Novel & Comics Round Table, and co-founder of a nonprofit, Creators Assemble! discusses the opportunities for independent comics in libraries and the best practices to get your comics into the hands of readers.

Christina Strain and Marc Guggenheim – Screen and Comic Book Writers
Screen and comic book writers Marc Guggenheim and Christina Strain joined us to talk about the end of WGA strike, and the realities of writing for Hollywood and comics.

Charlie Stickney – Writer, Producer and Publisher
We sat down with writer, producer, and publisher Charlie Stickney to discuss a wide range of topics including:

Brian Hawkins – Comic Book Editor
We sat down with writer and editor for Aftershock, Black Box, North Start, Scout, and Zenescope to discuss pitching your comic ideas to publishers and working as a writer in the industry.

Robert Meyers – Publisher, Bad Egg Comics
Robert Meyers, publisher of Bad Egg Comics, visited us to discuss the business model of publishing comics with social media influencers.

Kat Calamia – Comic journalist and Webtoon creator
Comic journalist and Webtoon creator Kat Calamia discusses the evolution of the industry, social media marketing, and getting media coverage for your comic.

Ariana Maher – Comic Book Letterer
We sat down with Ariana Maher, letterer for DC, Dark Horse, and Marvel to discuss this important but often overlooked aspect of comic creation.

Atom! Freeman – Principal, Prana Marketing and Sales Executive, Bad Idea Comics
We sat down with Atom! Freeman, principal at Prana Marketing and Sales Executive for Bad Idea Comics to talk about the right way to market your comics to the direct market.
Live Demos
See AllLive Demo: Jeff Johnson – Page Layout
Professional penciler Jeff Johnson (Marvel, DC, CrossGen) demonstrates doing a page layout from a script!
Live Demo: Chris Sotomayor – Page Coloring
Watch veteran colorist Chris Sotomayor at work as he demonstrates how he colors a comic book page.
Live Demo: Andy Schmidt – Zombie Story
Andy starts with a simple concept for a zombie story and begins fleshing it out in real time so you can see his process at work!